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初中英语

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2026年教师资格证《初中英语》模拟试卷(一)
  • 年份:2026年
  • 类型:模拟试题
  • 总分:150.00分
  • 时长:120分钟
  • 题量:25
  • 做题人数:7人
题型介绍
一、单选题((本大题共40分,每小题2分。)
  • The British constitution is_____a large extent a product of the historical events described above.

    A.within

    B.To

    C.by

    D.at

    【正确答案-参考解析】:参加考试可见

二、不定项选择题(本类题共10小题,每小题2分,共20分。每小题备选答案中,有一个符合题意的正确答案。每小题答对得满分,多选、错选、不选均不得分。
  • Passage 4
    A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fell into some genres. The two genres most popular with the children I interviewed were "Platformers" and "Beat-them-ups”Platform games such as Sonic and Super Mario involve leaping from platform to platform, avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
    Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive at the screen. It is not only the “Beat-them-up" games which produce this aggression; platform games are just as frustrating when the characters lose all their “lives" and "die" just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words "Game over,T appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming "addictive":the player is determined not to make the same mistake again and to have “one last go" in the hope of doing better next time.
    Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability,

    【正确答案-参考解析】:参加考试可见

三、简答题((共1题,每题20分,共20分)
  • 以下两个环节选自某课堂实录。请分析下列材料并回答下列问题。

    (1)核心环节1和核心环节2各用什么练习方式进行语音学习?请简要说明。
    (2)这两个核心环节有哪些可取之处?

    【正确答案-参考解析】:参加考试可见

四、教学情景分析题((共1题,每题30分,共30分)
  • 以下是某初中英语教师教授短文的教学片段。根据所给信息回答下列问题。

    (1)该教师采用了什么教学方法?
    (2)用这种方法进行词汇教学有何缺点?
    (3)针对该教学方法的缺点,对该教师的词汇教学提岀建议。

    【正确答案-参考解析】:参加考试可见

五、教学设计题((共1题,每题40分,共40分)
  • 根据提供的信息和语言素材设计教学方案,用英文作答.
    设计任务:请阅读下面学生信息和语言素材,设计25分钟的英语读写教学方案。教案没有固定格式,但须包含下列要点:
    •teaching objectives
    •teaching contents
    •key and difficult points
    •major steps and time allocation
    •activities and justifications
    教学时间:25分钟
    学生概况:某城镇普通中学七年级(初中一年级)学生.班级人数50人。多数学生已达到《义务教育英语课程标准(2011年版)》二级水平。多数学生课堂参与积极性一般.
    语言素材:

    【正确答案-参考解析】:参加考试可见

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